Professional Experience

3D Artist
Spiderling Studios
April 2018 – Present
During my time at Spiderling Studios, I worked with a small team to create content for the PC game Besiege. As a 3D artist on the team I was tasked with concepting, modeling, rigging and texturing assets for use in game. I also spent significant time implementing assets in-engine, scripting, developing level and gameplay mechanics and testing current and in-development features.
Remote Software Tester
September 2017 – Present
As a Remote Software Tester with VMC I frequently tested both indie and AAA titles according to posted testing protocols. I also managed logs, bug reports and gameplay surveys for each individual testing session.