Professional Experience

QA Tester
Vicarious Visions
January 2019 – Present
As a QA Tester at Vicarious Visions my responsibilities included performing guided and ad-hoc play testing, isolating and identifying any bugs that occurred during play testing, verifying bug fixes and monitoring active issues, all while working closely with the development team. During my time with Vicarious Visions I worked with various internal testing tools along with other more standard systems.


3D Artist
Spiderling Studios
April 2018 – December 2018
During my time at Spiderling Studios, I worked with a small team to create content for the PC game Besiege. As a 3D artist on the team I was tasked with concepting, modeling, rigging and texturing assets for use in game. I also spent significant time implementing assets in-engine, scripting, developing level and gameplay mechanics and testing current and in-development features.
Remote Software Tester
September 2017 – December 2018
As a Remote Software Tester with VMC I frequently tested both indie and AAA titles according to posted testing protocols. I also managed logs, bug reports and gameplay surveys for each individual testing session.