Ruins

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Overview:


Team Size: 1

Engine: Unreal

Role: Game Designer, Level Designer, 3D Artist

Development Time: 5 Weeks

Platform: PC

 

Responsibilities:

  • Game Designer
    • Developing a set of given mechanics (maze, jumping puzzle, locked door) into a functioning level using the Unreal Engine
    • Implementing the predefined mechanics into the level using Unreal Engine Blueprints
    • Implementing audio in-engine via Adobe Audition and Unreal’s sound system

 

  • Level Designer
    • Creating graybox level using static mesh objects in Unreal Engine
    • Creating a functioning level using assets found on the Unreal Engine Marketplace
    • Implementing custom assets into the level

 

  • 3D Artist
    • Creating assets which matched the artistic style of the assets downloaded from the Unreal Marketplace

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