Chemistry Simulator



Team Size: 3

Engine: Unity

Role: 3D Artist, Game Designer

Development Time: 24 Hours (Game Jam)

Platform: PC


  • Game Designer
    • Quickly Developing and iterating upon game ideas based on the theme of the Game Jam: “Return to Base”
    • Creating a pseudo GDD (Game Design Document) to track completion of planned features
    • Ensuring mechanical and developmental consistency to obtain maximum polish while completing the project within the predetermined time frame
  • 3D Artist
    • Creating 3D assets and textures according the specifications provided by the art director

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