Quarantine

 

Overview:


Team Size: 3

Engine: Flash

Role: Game Designer, Level Designer, 2D Artist

Development Time: 5 Weeks

Platform: PC

Responsibilities:

  • Game Designer
    • Assisting with developing the core gameplay features and mechanics of Quarantine
    • Organizing and recording features and mechanics into a comprehensive Game Design Document
    • Modifying and adjusting values for movement speed, attack speed, health and damage for players and enemies to balance gameplay

 

  • Level Designer
    • Assembling levels using modular piece in Adobe Flash

 

  • 2D Artist
    • Creating modular rooms and hallways while adhering to the design standards developed by the art director
    • Creating props and pickups that fit the existing artistic style

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